EP 6.3: Modeling Human Creativity
Scott Turner, like many before and since, first became interested in story generation after running upon Vladmir Propp’s analysis of Russian folktales (1968). Propp provides a grammar that describes the structure of many folktales. As linguists and computer scientists know, grammars can be used for describing the structure of given things — and also for generating new things. But, as Turner soon discovered, this task is not easily accomplished with Propp’s grammar. Its elements are rather abstract, making them workable for analysis but insufficient for generation.5
Turner was a senior in college at the time. A few years later, while doing graduate research in UCLA’s Computer Science department, he began work on a radically different vision of story generation, embodied in his Minstrel system. This would culminate in an dissertation more than 800 pages long (setting a new record in his department) that he distilled down to less than 300 as the book The Creative Process: A Computer Model of Storytelling and Creativity (1994). (more...)