Professor Mary Flanagan, Director of Tiltfactor, has published an essay entitled “Enter the Dragon” which is included in De Koven’s posthumously published book, The Infinite Playground. The essay describes the time that Flanagan met De Koven in Denmark during a game event at a DiGRA conference. Flanagan details a game De Koven led– a physical, group game that opened the minds of even the most experimental game designers present. His knack for getting the naysayers and spoil-sports to truly play, to move outside their comfort zone into a realm of discovery, will always be remembered.
January 19, 2021
January 11, 2021
Tiltfactor’s Mary Flanagan discusses the psychology and meaning of games from a long term humanistic perspective in this fun podcast with game designers Gil Hova and Emma Larkins.
January 4, 2021
Find out in this article co-written by Tiltfactor’s Mary Flanagan, Max Seidman, and others in the journal Psychology of Violence.
December 28, 2020
Professor Flanagan discusses Tiltfactor’s work during the online Games for Impact festival in Poland celebrating games with social impact on December 8-11, 2020.
December 21, 2020
Check out this comprehensive report on Tiltfactor’s large multi-year research project on bias and women inn STEM! Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM, is now available on Amazon!
December 14, 2020
In January 2021 Tiltfactor Lab will kick-off a new project with the National Academy of Sciences LabX to design and develop a board game to engage and excite players about science!
December 6, 2020
Amazing Quest should be completely open to the interpretation of players, to their appreciation of it, and, if they choose, to their rejection of it.
I refrained from discussing anything about the game during the IF Comp. Now that it’s over, I am glad to answer some questions that have arisen—with the earnest hope that my answers don’t preclude people from coming up with their own interpretations and responses.
These aren’t really frequently asked questions, but they are all actually questions that have been asked at least once. When I quote directly, the quotations are from anonymous feedback from IF Comp players. Whether quoted or in paraphrase, all of these are real questions or responses that I’ve gotten.
November 16, 2020
Professor Mary Flanagan and Max Seidman contributed to an article entitled “Developing and piloting videogames to increase college and university students’ awareness and efficacy of the bystander role in incidents of sexual violence.” Games for Health Journal 8, no. 1 (2019) 24-34. The article is cited in Catherine Sanderson’s new book, Why We Act: Turning Bystanders into Moral Rebels.
October 16, 2020
Sharang Biswas D’12 TH’13 and former Tilt staff member has done it again! His new game: Honey & Hot Wax: An Anthology of Erotic Art Games has been nominated in the 2020 IndieCade Games. His 2018 game: Feast won the Indie Groundbreaker Award for “Most Innovative” game and was nominated for “Game of the Year” at the same awards.
September 22, 2020
Figma Visual Game; Temptation by Akiah Watts (above) and stig · ma by Irene Lam (below) explore social conflict admist pandemic times.
September 11, 2020
August 12, 2020
August 5, 2020
Professor Flanagan spoke as part of a introductory program for incoming graduate students organized by USC with the support of Tencent. On staying focused and productive during COVID, Flanagan says she consistently makes time for “offscreen art making”, to alleviate burn-out and remain creative.
July 23, 2020
June 7, 2020
About four million Google hits for “peaceful protesters,” only about 55,000 for “peaceful police.” Anyone who has been reading the news will have seen the phrase “peaceful protesters” again and again—and probably will not have seen this other phrase. Does that mean peaceful protesters outnumber peaceful police 80 to 1? Or at least that we think and speak as if this is the case?
June 5, 2020
The Dice Tower Network features Dr. Flanagan in its podcast that explores games, game design, history and culture. This episode is hosted by Gil Hova and Emma Larkins, both tabletop designers. The hour long conversation explores psychology and games, and the meaning of games from a long term humanistic perspective. Happy listening. https://podcasts.apple.com/us/podcast/ludology/id419046224
May 18, 2020
Please enjoy Post Hoc, a show I’ve put together with generous contributions from a baker’s dozen artists and seven writers. There was no pre-established theme for Post Hoc, which was prompted by our inability to get to IRL galleries and museums. Artists were simply asked for digital images, any digital image they considered an artwork. (Several works in the show do have other manifestations.) The work in the show is all from 2020. I solicited 1000–1200 character responses to each piece.
Agnieszka Kurant response by Mary Flanagan
Christian Bök response by Paul Stephens
Risk Management [Europe]
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The Library of Babel – Hexagonal Drawing in English
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of 8″ × 8″ Letraset on Paper
Lauren Lee McCarthy
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of Performance, Custom Software and Electronics, Installation, Digital Image
“Am well. Thinking of you always. Love.” Isolation #6
Lilla LoCurto & Bill Outcault
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of 18″ × 12″ Cattle Marker, Powdered Pastels, Pencil, Graphite on Paper
Visual Entanglement, 2020
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