May 9, 2016

Digital Media May Be Changing How You Think

from Tiltfactor
by @ 7:00 am

FOR IMMEDIATE RELEASE
Media contact: Amy Olson | amy.d.olson@dartmouth.edu | 603-646-3274

Digital Media May Be Changing How You Think
New Study Finds Users Focus on Concrete Details Rather than the Big Picture

HANOVER, N.H. – May 9, 2016 – Tablet and laptop users beware. Using digital platforms such as tablets and laptops for reading may make you more inclined to focus on concrete details rather than interpreting information more abstractly, according to a new study published in the proceedings of ACM CHI ’16, the ACM Conference on Human Factors in Computing Systems, held May 7-12. The findings serve as another wake-up call to how digital media may be affecting our likelihood of using abstract thought.

April 26, 2016

Wanted: Developer / Code Ninja / 10xer for Art Project

from Tiltfactor
by @ 1:49 pm
Programmer humor -- teh lame is epic. (this program: http://beyondgrep.com/ )

We are looking for a full stack developer to create a small mobile application that can capture, process, and display images. The software is to run in a standalone setting— the main reason for mobile is to use the touchscreen on wall-mounted tablets (likely iPads) and access the camera. Therefore the project could be made in a wrapped browser window inside something like Phonegap — it’s not intended for distribution on the app store.

April 25, 2016

Hello, Globe

from Post Position
by @ 1:45 pm

On Saturday, the 400th anniversary of Shakespeare’s death (and, happy birthday, too, Will), I delivered to Twitter, via post-haste dispatch, the following four Commodore 64 BASIC programs, versions of the famous “Hello world” program:


400 ? chr$(147)"hello world":for a=1 to 500:next:? chr$(19)"brave":new:rem #c64

400 ? chr$(144)chr$(79)chr$(84)”hello world”:rem #c64

400 ? “hello world”chr$(4^3+(2b or not 2b)):rem #c64

400 for a=0to255:? chr$(147)spc(a)”(QRQ) hello world”:next:? chr$(147):rem #c64

Type ’em in to a for-real Commodore 64 or to this Web-based emulator here. No special characters are involved, so entering these programs should be easy; lowercase letters will appear capitalized and the few capital ones will appear as graphical symbols.

Great Workshop for New Programmers at Babycastles

from Post Position
by @ 10:41 am

I had a launch event Saturday afternoon for my new book, Exploratory Programming for the Arts and Humanities. Not a typical reading or book party, but a workshop for people completely new to programming but interested in pursuing it. It was at the excellent gallery and venue, Babycastles, on West 14th Street in Manhattan.

April 20, 2016

Tiltfactor 2016 Spring Term Open House!

from Tiltfactor
by @ 4:49 pm

Tiltfactor Lab Open House

April 27 (Wednesday)
3:30 – 6:00pm
Room 245 in the Black Family Visual Arts Center (VAC)

Enjoy Thai appetizers and beverages while playing video games developed at Dartmouth’s very own Tiltfactor lab, including the award-winning Smorball, as well as top secret games still in development, and board and card games. Meet and chat about games and game design with Professor Mary Flanagan and the Tiltfactor team.

April 14, 2016

Exploratory Programming Published

from Post Position
by @ 11:58 am

I’m pleased to announce the publication of Exploratory Programming for the Arts and Humanities, an MIT Press book to teach programming as a method of inquiry and creativity, no background required.

Exploratory Programmming, Montfort

I’ll be running events that are associated with the book to help people start programming. The first of these is at Babycastles (137 West 14th Street in Manhattan) on April 23. If you’re near and interested in starting to program, please sign up! A copy of the book is included with the workshop fee, which, with processing charges, comes in under $60 and supports this community-oriented gallery.

March 21, 2016

Language Hacking at SXSW Interactive

from Post Position
by @ 11:55 am

We had a great panel at SXSW Interactive on March 11, exploring several radical ways in which langauge and computing are intersecting. It was “Hacking Language: Bots, IF and Esolangs.” I moderated; the main speakers were Allison Parrish a.k.a. @aparrish; Daniel Temkin
DBA @rottytooth; and Emily Short, alias @emshort.

I kicked things off by showing some simple combinatorial text generators, including the modifiable “Stochastic Texts” from my Memory Slam reimplementation and my super-simple startup name generator, Upstart. No slides from me, just links and a bit of quick modification to show how easily one can work with literary langauge and a Web generator.

February 16, 2016

New Postdoctoral Researcher is Coming to Tilt!

from Tiltfactor
by @ 5:53 pm

Everyone, we are excited to announce that Dr. Gili Freedman will be joining our Tiltfactor team. Gili is a social psychologist who is interested in how people interact with each other and how we can make those interactions better.
GiliF
She received her B.A. in Psychology from Haverford College and her Ph.D. in Social and Personality Psychology from the University of Texas at Austin. Most recently, she was a visiting assistant professor at Roanoke College researching social rejection and teaching social psychology, personality psychology, and psychology in the media. Dr Freedman is very excited to be joining Tiltfactor this Spring, and we are excited to have her!

February 2, 2016

Christian Bök’s The Xenotext Book I at MIT

from Post Position
by @ 10:43 am

Christian read late last semester in the Purple Blurb series, a Trope Tank and CMS/W production. Here’s a video record of this appearance of his at MIT:

January 29, 2016

Two more faculty jobs at UC Santa Cruz

UC Santa Cruz has two more faculty jobs in games and computational media. One is an Assistant Professor in game design (apply by February 1st) and the other is a Teaching Professor position in computational media available for applicants at any level of seniority, and open to a wide range of specialties (apply by February 23rd).

The game design position is for one of the founding faculty of the new BA in Art & Design: Games & Playable Media. The ideal applicant is a designer with experience pushing games in new directions, working with innovative design and technology approaches. This position is in the Arts division.

January 12, 2016

Bias-Related Research Pushing Ahead

from Tiltfactor
by @ 9:20 pm

Students at Tilt Taking it on!

We’ve been talking about player psychology to nudge us toward a better world for years and years. Journalists have even called this “social engineering.” That’s interesting, because games are intricate designed systems and typically, though not always, they are social. So social engineering may be an apt term for games in general, and not simply games that try to effect positive change.

Our research in bias is pushing ahead with thinking about implicit bias and stereotype threat. After the release of our recent paper “A psychologically “embedded” approach to designing games for prosocial causes,” which garnered national attention in the media, we’re currently working with digital and non-digital narratives to understand how these could help alleviate bias. And oooh, we have some really interesting data.

December 4, 2015

A New, Untitled Poem

from Post Position
by @ 3:34 pm

I hope you enjoy this one, and don’t dismiss it as lighght verse.

December 3, 2015

A Year of Thanks: 2015 in Review

We’d love to share our gratitude for all of the good Tiltfactor goings-on with you! There is quite a bit to be thankful for this year.

Awards

This year, to date, Tiltfactor garnered much recognition!

1aee0582-60e0-49d9-8feb-65053b8a4861

Smorball and its ‘Best Serious Game’ award

  1. In September, the Tiltfactor team won the “Best Serious Game Award” for our transcription game Smorball at the Boston Festival of Indie GamesRead all about it! Our computers were constantly filled, as players loved the game and fiercely competed to top each others’ high scores! Check out the complete list of awards at the festival.

November 2, 2015

Post Doctoral Position for 2016

Post Doctoral Researcher Position at Dartmouth College for 2016

The award winning  game design and research laboratory at Dartmouth College, Tiltfactor (http://www.tiltfactor.org) has an opening for a full-time postdoctoral research position in social psychology to begin January or August 2016. The Tiltfactor team designs, creates, and studies games for social impact. The postdoctoral researcher will design and conduct formal empirical studies, primarily on games.

October 27, 2015

Four Jobs at UC Santa Cruz

UCSC logo

I’m happy to announce that UC Santa Cruz is currently searching for four jobs in areas of computational media (and we expect to announce two more soon). Two of the currently-advertised positions are in Engineering and two are in Arts.

Engineering

Generative Methods – Assistant Professor

October 26, 2015

Here’s How Game Design Can Reduce Stereotypes and Social Biases

New research by Tiltfactor published in Cyberpsychology: Journal of Psychosocial Research on Cyberspace illustrates how games can have a positive impact in our society. Using a new approach in game design— ‘embedded game design’—former Tiltfactor postdoc Geoff Kaufman, now an assistant professor at the Human-Computer Interaction Institute at Carnegie Mellon University, and Tiltfactor’s founding director Mary Flanagan, demonstrate how games utilizing this approach can change players’ biases, reduce social stereotypes and prejudice, and engender a more complex view of diversity.

Through embedded game design, an intended persuasive message is incorporated into the overall game’s content, mechanics, or context of play—rather than making the message overt to the players.

October 5, 2015

Why I Hate The Martian

from Post Position
by @ 4:42 pm

The Martian is a movie (a book, too, but I haven’t read it) where Matt Damon’s character, Matt Watley, is stranded on Mars and has to figure out how to survive as people on Earth figure out how to rescue him. It is a version of Robinson Crusoe (without Friday). There are no enemies or bad people, just understandable mistakes and the capricious forces of “nature,” or as it’s called here, space. Watley declares himself officially the first colonist of Mars, and he solves every problem, as he explicitly says, with science.

September 23, 2015

A New Poem: “Forgetfulness, by Billy Collins”

from Post Position
by @ 6:34 pm

Gur anzr bs gur nhgube vf gur svefg gb tb
sbyybjrq borqvragyl ol gur gvgyr, gur cybg,
gur urnegoernxvat pbapyhfvba, gur ragver abiry
juvpu fhqqrayl orpbzrf bar lbh unir arire ernq,
arire rira urneq bs,

nf vs, bar ol bar, gur zrzbevrf lbh hfrq gb uneobe
qrpvqrq gb ergver gb gur fbhgurea urzvfcurer bs gur oenva,
gb n yvggyr svfuvat ivyyntr jurer gurer ner ab cubarf.

Ybat ntb lbh xvffrq gur anzrf bs gur avar Zhfrf tbbqolr
naq jngpurq gur dhnqengvp rdhngvba cnpx vgf ont,
naq rira abj nf lbh zrzbevmr gur beqre bs gur cynargf,

September 21, 2015

Awkward Moment at Work Giveaway!

Awkward Moment At Work puts players in terrifically awkward social situations in the workplace! Players gather a hand of reactions and together face embarrassing, hysterical, or stressful events. How awkward! Gameplay pulls from moment, decider, and reaction cards. Discovered your boss’ Facebook page is full of company complaints? Tech innovation committee didn’t invite the older coworkers? Maybe you faked a British accent during an interview and got hired. Players choose their reaction based on deciders like “Most likely to get you promoted” and of course the ever-practical “What would Batman do?” Is it best to ask for a raise, belch loudly, or do an interpretive dance? It’s up to the judge.

September 14, 2015

Smorball wins “Best Serious Game” award at the Boston Festival of Indie Games 2015

On Saturday the Tiltfactor team took Smorball to the Boston Festival of Indie Games. Our computers were constantly filled, as players loved the game and fiercely competed to top each others’ high scores!

smorball-at-bfig

Then, at the end of the day we were surprised and thrilled that Smorball won the “Best Serious Game” Figgie award, over the 100+ games in attendance at the Festival!  The award itself was presented by Cambridge City Councillor Leland Cheung, and he spoke about how playing Smorball is more than just playing a game – it’s a form of civic engagement.

smorball-figgie-nohat

September 8, 2015

Explorers of Bottomless Pit Return with Treasure

from Post Position
by @ 2:04 pm
They found the key.

They found the key.

Far from plunging us into darkness, Reading Project: A Collaborative Analysis of William Poundstone’s Project for Tachistoscope {Bottomless Pit} provides brilliant and multifaceted reflections on a rapid, serial electronic literature work. (You can read Bottomless Pit for free online, by the way, in ELCv1 and on Poundstone’s site.)

August 25, 2015

Paging Babel

from Post Position
by @ 11:20 pm

About 12 hours ago I was reading a text by Ulises Carrión, one that I’d read before but which I hadn’t fully considered and engaged with. As I thought about Carrión’s writing, I felt compelled to put together a short piece on the Web. That took the form of a Web page containing a rapidly-moving concrete poem. The work I devised is called “Una página de Babel.”

August 19, 2015

Tumblrs of the Everyday

from Post Position
by @ 7:43 pm

I collaborate with Flourish Klink on two very specific Tumblr blogs, which are both open for submissons.

street_crts

streetcrts.tumblr.com features photos of CRT televisions (or monitors) that have been placed on the street to allow others to take them away, or to allow them to be removed as trash.

xp_in_the_roost

xavierpauchard.tumblr.com chronicles, in photos, the legacy of industrial/furniture designer Xavier Pauchard, who, without formal training, designed steel furniture early in the 20th century that seems to be in about 1/5 of all New York restaurants, bars, and coffeehouses, and in many, many other places worldwide. Pauchard does not, as of this writing, even have an English-language Wikipedia entry.

August 11, 2015

Running All Night

from Post Position
by @ 8:39 pm

A recent production of mine, Running All Night, was shown at Babycastles in New York recently during the Playdate, July 23-August 7, 2015.

The piece is a 128-byte Commodore 64 program that functions as a clock or timer. It was executing during the whole show and presented a different image every moment of the day. Here’s once glance as what it looked like as it ran on a TV turned to face the window.

Running All NIght at Babycastles

There was also a TV inside and a single page (dot-matrix printed) of the assembly source code.

July 29, 2015

Remarker #1 Is Out

from Post Position
by @ 2:58 pm

Remarker #1

This month I published a zine in the form of a bookmark. It’s available by asking me for a copy, asking a contributor for a copy, or going to my local radical bookstore, Bluestockings, at 172 Allen Street, New York, NY. If you wish to find Remarker there you must, alas, look under the register among the freebies (and advertisements), not among the “grown up” zines. The upside is that Remarker is free.

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