Swig of Gamer-AIIDE
Michael and I had great time last week at the first Artificial Intelligence and Interactive Digital Entertainment conference (AIIDE) in Los Angeles. I’d guess there were around 80 participants, about two-thirds from academia and the rest from the game industry. There were many interesting presentations and a roomful of demos, including our now code-complete Façade, which got an enthusiastic reception. All considered the meeting a success, with plans to hold it again next year.
[Update: here’s a NYTimes article about the conference!]
What follows are raw notes from several of the talks and keynotes, in the order they were presented. Apologies if I missed a few, I occasionally had to take a break to avoid overload, and to tend the demo machine. Talk titles, and particularly prescient quotes, are highlighted in bold.
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Doug Church — AI Tools for Generating Player-Driven Emotional Experience in Videogames
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currently have a rise of entertainment content in games, beyond just play
not just the challenge of the game, now “entertainment”; big moments, emotional events, open ended worlds
how does AI fit in?