Wednesday, I decided to take advantage of the non-devastated condition of the mid-Atlantic. I hopped on a train and took a spur-of-the-moment trip down to Baltimore to hear Ian Bogost (of Water Cooler Games and Georgia Tech) give a talk at the University of Baltimore, a talk that was hosted by Stuart Moulthrop and Nancy Kaplan’s Information Arts and Technology program. The full title of Ian’s talk was “Designing for Reproach: Videogames and Consumer Advocacy.”
I want to mention first off that Ian busted out demos of two new games, premiering Disaffected! — a slick, isomorphic anti-Kinkos game in which you have to drive disgruntled employees, service obedient and exasperated customers, and sort through all sorts of stacks of papers — and Airport Insecurity, a game for mobile phones. Ian talked about some ideas that are discussed in his book Unit Operations: An Approach to Videogame Criticism, which is coming in the spring from MIT Press; he has another book in the works about rhetoric and gaming.
Some notes on the talk follow.
This is a preview of
Ian Bogost’s Talk “Designing for Reproach”
.
Read the full post.