It’s a pleasure to read even one article in the Chronicle of Higher Education that discusses the confluence of computation and programming with cultural and humanistic studies. Matt Kirschenbaum has written two, which are just out and well worth reading – and would be even if one didn’t offer us lavish praise, calling Grand Text Auto “the single must-read blog for the field.”
The longer article, “Hello Worlds,” makes the clear and powerful argument that humanities students should learn to program and to understand computation. While singing the praises of Adventure as the first virtual world and of modeling as a special ability of the compter, the article also sketches the idea of procedural rhetoric. This isn’t the first position paper on the subject – there is one from Michael Mateas for instance, and educators at Dartmouth were taking this position decades ago, and teaching the students as well. But this article is a well-developed and well-stated case for educating humanists to compute and to understand computing, and it comes at the right time and in the right context.
“When Computer Science and Cultural Studies Collide” surveys the many ways that CS and CS (or disciplines and fields like them) are being brought together to address new questions in new ways: “Game studies, software studies, critical-code studies, even platform studies …” Check out the full glowing review of our blog, too:
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Chronicle Articles Get with the Program
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