STRANGE Games, Game Theory
Now, to interrupt your regularly scheduled discussion of games (and other things) for a brief dip into evolutionary game theory (EGT), a field that looks at how different strategies can fare against each other, and against themselves, when they repeatedly play games in the von Neumann/Nash sense – and a comment on how game theory relates to game studies.
Ben Packer and I took the nicely implemented JPrison appplet for running EGT games, developed by Laboratoire d’Informatique Fondamentale de Lille, and added a simple, but somewhat flexible, programming language to it: STRANGE, a STRategy lANGuagE. Today in Michael Kearns’ Networked Life class, we had four groups compete to devise strategies under different conditions…