May 18, 2020

THESE N—-S IS WATCHING

from Post Position
by @ 5:25 pm

THESE N—-S IS WATCHING
Sly Watts
2020
740px × 1000px JPEG
of 42″ × 59″ Charcoal, Oil, Oil Pastel, Acrylic, Ink, and Paint Marker on Pastel Paper

Devil May Care

from Post Position
by @ 5:22 pm

Devil May Care
Susan Bee
2020
800px × 602px JPEG
of 24″ × 18″ Oil & Enamel on Linen

May 17, 2020

Panthéon

from Post Position
by @ 2:37 pm

Panthéon
Forsyth Harmon
2020
800px × 800px JPEG
of 9″ × 12″ Ink and Watercolor on Paper

May 15, 2020

WordHack Book Table

from Post Position
by @ 7:27 am

This May 21, 2020 at 7pm Eastern Time is another great WordHack!

A regular event at Babycastles here in New York City, this WordHack will be fully assumed into cyberspace, hosted as usual by Todd Anderson but this time with two featured readings (and open mic/open mouse) viewable on Twitch. Yes, this is the link to the Thursday May 21, 2020 WordHack!

I’m especially enthusiastic about this one because the two featured readers will be sharing their new, compelling, and extraordinary books of computer-generated poetry. This page is a virtual “book table” linking to where you can buy these books (published by two nonprofit presses) from their nonprofit distributor.

May 5, 2020

Go to NarraScope!

NarraScope is just a cool cool event, and this year it’s pay what you can and online. NarraScope 2020: Celebrating Narrative Games May 28 – June 4  2020. On Thursday May 28, we discovered that Matthew Farber is running “Terrifically Awkward: Games To Teach Social Emotional Learning” using our very own Awkward Moment party card game for middle school age kids and older. Hurray! The game is backordered at Uncommon Goods, whah! but is available on Amazon.

March 29, 2020

Sonnet Corona

from Post Position
by @ 10:26 am

“Sonnet Corona” is a computer-generated sonnet, or if you look at it differently, a sonnet cycle or very extensive crown of sonnets.

The sonnets generated are in monometer. That is, each line is of a single foot, and in this case, is of strictly two syllables.

They are linked not by the last line of one becoming the first line of the next, but by being generated from the same underlying code: A very short web page with a simple, embedded JavaScript program.

Because there are three options for each line, there are 314 = 4,782,969 possible sonnets.

March 23, 2020

Against “Epicenter”

from Post Position
by @ 10:24 am

New York City, we are continually told, is now the “epicenter” of the COVID-19 pandemic in the United States. Italy is the world’s “epicenter.” This term is used all the time in the news and was recently deployed by our mayor here in NYC.

I’m following up on a February 15 Language Log post by Mark Liberman about why this term is being used in this way. Rather than asking why people are using the term, I’m going to discuss how this word influences our thinking. “Epicenter” leads us to think about the current global pandemic in some unhelpful ways. Although less exciting, simply saying something like “New York City has the worst outbreak” would actually improve our conceptual understanding of this crisis.

March 3, 2020

Cutting Through the Bias!

We’re excited to announce the release of the report on our large research project on bias and women in STEM! Check out Cutting Through the Bias: Using Games and Interactive Experiences to Transform Bias Against Women in STEM is now available on Amazon! This book is an indispensable document of our innovative research and study findings. The book also outlines interventions and prototypes that can be used by educators to reduce the impact of bias in the classroom.

February 2, 2020

Sea and Spar Between 1.0.2

from Post Position
by @ 8:33 pm

When it rains, it pours, which matters even on the sea.

Thanks to bug reports by Barry Roundtree and Jan Grant, via the 2020 Critical Code Studies Working Group (CCSWG), there is now another new version of Sea and Spar Between which includes additional bug fixes affecting the interface as well as the generation of language.

As before, all the files in this version 1.0.2.are available in a zipfile, for those who care to study or modify them.

January 30, 2020

Sea and Spar Between 1.0.1

from Post Position
by @ 1:12 pm

Stephanie Strickland and I published the first version of Sea and Spar Between in 2010, in Dear Navigator, a journal no longer online. In 2013 The Winter Anthology republished it. That year we also provided another version of this poetry system for Digital Humanities Quarterly (DHQ), cut to fit the toolspun course, identical in terms of how it functions but including, in comments within the code, what is essentially a paper about the detailed workings of the system. In those comments, we wrote:

The following syllables, which were commonly used as words by either Melville or Dickinson, are combined by the generator into compound words.

December 3, 2019

Revisiting POX in the flu season!

Years ago we created a board game, POX: Save the People, a gane tgat helped players understand infections diseases, as well as ZOMBIEPOX and POX: Save the Puppies, about vaccinating pets. Watch a video about the project, read an interview, and read one paper about an empirical study, looking at the basic question of whether transferring a public health game from an analog to a digital format would impact players’ perceptions of the game and the efficacy of the game for stimulating changes to beliefs and cognitions; or read paper two which looked at the design process and how we modeled “herd immunity.” We love public health, with or without the undead.

November 16, 2019

Nano-NaNoGenMo or #NNNGM

from Post Position
by @ 4:47 pm

Ah, distinctly I remember it was in the bleak November;
And each separate bit and pixel wrought a novel on GitHub.

April may be the cruelest month, and now the month associated with poetry, but November is the month associated with novel-writing, via NaNoWriMo, National Novel Writing Month. Now, thanks to an offhand comment by Darius Kazemi and the work of Hugo van Kemenade, November is also associated with the computer-generation of novels, broadly speaking. Any computer program and its 50,000 word+ output qualifies as an entry in NaNoGenMo, National Novel Generation Month.

October 23, 2019

Clowns Applaud Insanity Now Available

The next game developed at Tiltfactor, Clowns Applaud Insanity, is now being published by Resonym! It’s a hilarious black and white party card game filled with adults-only humor, and after writing and rewriting its cards for years now, I’m excited to make it available to the world.

Gameplay

Draw a question card, like “With our planet doomed, our only chance for survival is ___________.” Then all other players submit their funniest answer card, like “Nothing” or “Nick Offerman chained to a power-generating exercycle.” Choose the most hilarious answer, and the player who submitted it gets an “Applause Point.” Play until you get bored, then whoever has the most points wins.

October 9, 2019

Professor Flanagan’s Studio Work Update

In addition to her game design work, Director Mary Flanagan has also been creating new pieces as a part of her fine arts practice! These range from technologically-driven 2D images to experiential projections and sculptures. Her work covers a broad range of issues including language, artificial intelligence, and acts of mass violence.

Read about her work and subscribe for more updates here!

July 16, 2019

Professor Flanagan on NHPR

This week Professor Mary Flanagan of Tiltfactor joins Laura Knoy of NHPR, and Dr. Paul Weigle, a child and adolescent psychiatrist who studies the mental health impacts of video game and internet habits of young people, in a conversation about how to study the impacts of video game design.

Read the transcript or listen to the recording here: Video Game Design: How It Impacts Us, And How We Study Its Impacts

July 11, 2019

VR Study wrap up!

We’ve just completed data collection on our VR study!

Stay tuned for more information as we submit our results for publication…!

July 2, 2019

Gomringer’s Untitled Poem [“silencio”], an Unlikely Sonnet

from Post Position
by @ 8:54 am

The untitled poem by Eugen Gomringer that we can only call “silencio” is a classic, perhaps the classic, concrete poem. According to Marjorie Perloff’s Unoriginal Genius, the “silencio” version of the poem dates from 1953. In my 1968 edition of The Book of Hours and Constellations I find the German manifestation of this poem (with the word “schweigen”) and the English poem (with the word “silence”), on the same page at the very beginning of the book — but no “silencio.” The place where I do find “silencio” is An Anthology of Concrete Poetry from 1967, edited by Emmett Williams. My copy is the re-issue by Primary Information.

May 15, 2019

Student Perspectives: Grace Dorgan

Grace is a sophomore at Dartmouth College doing game design, development, and research at Tiltfactor

There’s a reason computer science majors are stereotyped as being socially awkward. It’s because we are. That’s why when I started working at Tiltfactor, the one part of the job I was not sure I could handle was the communication with other people. It is also the area of the job that I have learned the most from.

May 10, 2019

Tiltfactor Director on NHPR

Professor Flanagan talks about the future of work and automation on The Exchange. Check out the show!

https://www.nhpr.org/post/exchange-depth-new-hampshire-s-workforce-shortage#stream/0

May 8, 2019

Student Perspectives: Patrick Matlin Redondo

Patrick Matlin Redondo is a senior at Dartmouth College and a game designer and researcher at Tiltfactor

Over the past year or so the Tiltfactor team has been working on a virtual reality puzzle game called “Entangled.” In Entangled, you’re trapped in a room, but you’re able to see a parallel dimension superimposed on yours. You can’t touch things in the other dimension, but you can get things in your dimension to overlap with things in the other dimension, “entangling” them and allowing you to manipulate them across both.

February 13, 2019

Buffalo Facilitator’s Guide Debuts on Amazon

from Tiltfactor
by @ 3:26 pm

Buffalo Facilitator’s Workbook: A Game-Based Guide to Leading Difficult Conversations Debuts on Amazon

New workbook turns fun, fast-paced party game into a workshop that can be used by organizations to facilitate difficult, but much-needed conversations

HANOVER, NH– Tiltfactor, creators of Buffalo: The Name Dropping Game, have announced the debut of Buffalo Facilitator’s Workbook: A Guide to Leading Conversations to Reduce Implicit Bias. The workbook takes Buffalo, a fast-paced party game, and turns gameplay into a workshop that organizations can use to facilitate what can sometimes be difficult workplace conversations.

January 15, 2019

A Bit about Alphabit

from Post Position
by @ 9:38 am

During Synchrony 2019, on the train from New York City to Montreal, two of us (nom de nom and shifty) wrote a 64 byte Commodore 64 program which ended up in the Old School competition. (It could have also gone into the Nano competition for <=256 byte productions.) Our Alphabit edged out the one other fine entry in Old School,a Sega Genesis production by ModeDude also written on the train.

December 26, 2018

Taper #2 is Out

from Post Position
by @ 10:52 pm

The second issue of Taper, a literary magazine featuring small-scale computational work, is now online.

The second issue was edited by Sebastian Bartlett, Lillian-Yvonne Bertram, Angela Chang, Judy Heflin, and Rachel Paige Thompson, working collectively. Bad Quarto (my micropress) publishes the journal.

The call for issue #3 is posted. The deadline is February 18 (2019).

Taper #2 features 18 works by six a., Sebastian Bartlett, Kyle Booten, Angela Chang, Augusto Corvalan, Kavi Duvvoori, Esen Espinsa, Leonardo Flores, Judy Heflin, Chris Joseph, Vinicius Marquet, Stuart Moulthrop, Everest Pipkin, Mark Sample, and William Wu. Go take a look!

December 16, 2018

Two new publications at ICIDS 2018

We’re trying to get into the habit of posting about all our publications, so here’s a post about the two things (one poster and one demo) I just got back from presenting at ICIDS 2018 last week!

The poster is called “Sketching a Map of the Storylets Design Space”, and the associated paper can be found here. Abstract:

October 9, 2018

Hard West Turn at Time Farm

from Post Position
by @ 12:04 pm

For two weeks only (today through October 23), my limited-edition computer-generated book, Hard West Turn, is available for reading in an installation at Time Farm, underneath the MIT Press Bookstore, 301 Massachusetts Ave, Cambridge, MA.

Time Farm entrance

Hard West Turn awaiting a reader

Hard West Turn open to the title page

Hard West Turn is a computer-generated novel about gun violence in the United States. The copy exhibited is one of three artist’s proofs; only 13 copies (one for each of the original states) were made for sale. The generating program is free software, but the specific copy-edited text of this book has only been made available in print. Hard West Turn will be regenerated annually for limited-edition publication each July 4.

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