State of Play II-04 NY Law School, online economics
more from Day 1, State of Play II.
The economic and work aspects of gaming were analyzed in depth on the panel Virtual Property/Real World Markets: Making a Living in a Virtual World. Aside from the current economic practices such as exchanging characters and materials on ebay (and this ebay market has been said to be significantly large enough to affect real economies, see Castronova), further economic implications lurk for all of what is being called “the play economy.” While raising far too many questions than could be answered in a 90 minute session, the issues brought forward in the discussion resulted in a compelling conversation about the social impact of games.