Echoing the debates we had two years ago in both blog and book, Mark Bernstein has recently restated his argument, with the coda, “As far as I’m aware, this argument has been essentially ignored.” Actually, I responded to this argument in my First Person book essay response to his and Diane Greco’s essay (see below).
Before you stop reading, thinking this is just pointless academic jousting, let me say I think Bernstein and Greco’s argument is a good and very useful one, pushing important design issues to the fore, that I rarely see done. And although I’m not wanting to rehash the debate, it would be interesting to hear others’ take on the issue, if anyone has any new thoughts to contribute. (Mark includes a link to a good new essay from WRT on frustration with IF and HTF.)
Here’s an excerpt from my response, written four years ago, taken from the book (that you won’t find in the abbreviated version at EBR):
“Even if we could experience Hamlet on the holodeck, it wouldn’t work. Tragedy requires that the characters be blind…” I agree, it seems likely that certain types of stories such as traditional tragedy may not work as an interactive story, for the reasons Bernstein and Greco describe. Instead authors will need to tell the kinds of stories that do work interactively. Façade is a more open-ended, explorative, psychological situation. Is this drama anymore? We hope to understand this better once we get a chance to play with the finished work.
This is a preview of
Bernstein’s Bait Redux
.
Read the full post.