Last week (March 18-21) I was at the Society for Textual Scholarship conference in New York City, at NYU. I took a few notes on the talks that seemed like they’d be of most interest to GTxA readers:
From the panel “Textual Studies and Video Games”
Matt Kirschenbaum: Preserving Virtual Worlds
The project takes a broad view of virtual worlds, from Zork to Doom to Second Life. They are fun, economically important, and platforms for creativity – and threatened, hard to preserve. Companies don’t preserve their own IP. DRM hinders preservation. Funded by NDIIPP. UIUC, Maryland, Stanford, RIT, Internet Archive, Linden Labs. Research preservation problems and approaches. Strategies: store, migrate, emulate, reinterpret. We deal with software, not data, and there’s a strong argument for emulation, as with facsimiles.
This is a preview of
The Society for Textual Scholarship Plays the Changes
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Read the full post.