1001 Nights Cast
Every night for 1001 nights, Barbara Campbell is performing a short text-based work via web video. Her project 1001 Nights Cast is structured around the frame of tale of Scheherazade and 1001 nights. Participants contribute stories through the following procedure: each morning Campbell wakes and scans the headlines for a short phrase to use as a prompt. She then creates a watercolor image of the text of the prompt, which she posts to the site. Reader participants then respond to the prompt, writing story 1001 words or less in length. Each night Campbell reviews the day’s submissions and adapts one for performance, or, if she’s received no suitable submissions, generates a text by other means, such as a Google search. The stories are preserved in on the site as a text archive, though the video performance occurs only live, at a scheduled time published on the site. As of August 15th, fifty-seven nights into the project, it seems to be going well. Thirty-four different authors have contributed stories. The stories don’t seem to be interwoven into each other outside of the frame tale, so each story stands on it own. Although the editing process is expedited, the 1001 word length, longer than a short short but shorter than a typical short story, is conducive to concise stories with a well-honed sense of economy.


Clive Thompson, that squid-loving journalist who often writes about games,
the idea that faceless, anonymous soldiers in a video game have interior lives. It’s a ”Rosencrantz and Guildenstern” conceit; ”Red vs. Blue” is what the game characters talk about when we’re not around to play with them. As it turns out, they’re a bunch of neurotics straight out of ”Seinfeld.” One recruit reveals that he chain-smokes inside his airtight armor; a sergeant tells a soldier his battle instructions are to ”scream like a woman.” And, in a sardonic gloss on the game’s endless carnage, none of the soldiers have the vaguest clue why they’re fighting.
It’s been five weeks since we released
Thanks to 