City of IF
I just finished reading a fantasy novella titled The Archer’s Flight. As the book’s introduction notes, it was the result of an unusual process:
It was serialized, appearing in seventeen chapters over a year’s time, but that’s not what’s unusual about it. It was published on the Web, but that’s not the unusual part either. What is unusual (and as far as I know, unique) is that this story’s readers chose the actions of its main character. Each published chapter ended in some dilemma for the protagonist, Deica; the audience collectively decided what she would do (via posting and voting on a web site), and their decision led to the next chapter. This was not a group of writers offering advice on what would make the best story; rather, the readers took on Deica’s role, as they would in improvisational theater or a roleplaying-type game. They decided what they would do if they were her.
Mark Keavney is both the author of The Archer’s Flight and the originator of the method used for its creation. He calls this method “storygaming” and describes it in detail in his essay “The City of IF Story.”

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