Two New Publications from the ELO
The Electronic Literature Organization (ELO) is pleased to announce two new additions to its series of publications. N. Katherine Hayles’s primer, “Electronic Literature: What Is It?” and Joseph Tabbi’s “Setting a Direction for the Directory: Toward a Semantic Literary Web” are now available on the Electronic Literature Organization’s website.
N. Katherine Hayles’s “Electronic Literature: What Is It?” establishes a foundation for understanding e-lit in its various forms and differentiates creative e-lit from other types of digital materials. This primer serves the twin purposes of reaching general readers and serving students and institutional audiences by providing descriptions of major characteristics of electronic literature and reflections on the nature of the field. This piece will also appear as the introductory chapter of Hayles’s book Electronic Literature: Playing, Interpreting, and Teaching (coming from Notre Dame Press in fall 2007). The book will also include the CD-ROM of the Electronic Literature Collection, Volume One — a compendium of 60 digital works of poetry and prose, published by the ELO in October 2006.
Joseph Tabbi’s “Setting a Direction for the Directory: Toward a Semantic Literary Web” outlines and analyzes the critical issues relating to the description and classification of e-lit. Tabbi describes an approach that will allow the ELO Directory and other digital resources to be more useful, maintainable, transparent, and integrated with evolving technologies. The work organizes the terms of the problem into a call for an overall strategy of editorial and community-driven discourse about e-lit that will also be dependent on metadata solutions that are convergent with those described and implemented in other ELO publications.


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With our efforts to build interactive drama and comedy, we want to reach a large audience — both as a business opportunity, so we can make our work self-sustaining, and as artists, hoping to reach out and communicate to many. We’re particularly excited about making entertainment that appeals to all those who don’t consider today’s videogames much fun. Let’s call them “non-gamers”. I think non-gamers outnumber gamers, perhaps greatly. For entertainment media, non-gamers enjoy TV, movies, books, even a bit of web, blog and YouTube surfing. We want to add interactive drama and comedy to their list. Reaching them would also have the nice side effect of expanding the expressiveness of videogames as an art/entertainment form.
In this post I’ll make a case for natural language understanding interfaces in interactive drama and comedy. This is Part 3 of what’s becoming an intermittent developer-diary series about design and technology issues in play as we develop 

Yesterday I attended a talk on authorship including a presentation by net artist and theorist Alok Nandi, who was one of the developers of the web version of the French-language graphic novel 

