A lot has been mentioned on here about Indigo Prophecy already – by Andrew, by Noah (1 2), and by commenters who followed up those posts.
I want to add two things: First, an argument that Indigo Prophecy is not an adventure game, and second, a defense of its Simon-like gameplay.

I truly enjoyed every element of the Grand Text Auto show, from the more technologically elaborate pieces requiring special attire (AR Façade, Screen) to the subtly interactive Tableau Machine to the more “standard PC” exhibits of Petz 3, Babyz, non-AR Façade and The Unknown. And, of course, I liked seeing the pieces in which I had a hand as they were viewed and accessed by visitors. But as I’m co-authoring a 




