TurtlePox and The Quillion
I’ve just been shown two new approaches to collaborative networked writing. TurtlePox (on which Jill scooped me) makes a collaborative writing game out of social engineering email viruses, and pushes the virus metaphor. So, for example, last week I got an email with a story about a turtle that needed my help, with a link at the bottom to “participate.” I changed my strain to infect more people each round, and then passed it on to a few people, including “someone” @gmail.com. She changed the order of the initial email’s paragraphs, and then passed it on to folks, including someone @danah.org. That someone passed it on to people, including someone @mail.rit.edu, and lowered the number of infections per round. The someone @rit then rewrote the first paragraph to make it a proclamation of the iconic nature of the story in the following two paragraphs, then passed it on, including to someone @usc.edu. Each of us was making only the types of changes the system allowed us. On the site you can see the strand transformations (which are being reset, except for the strand sent to me) and also a map of its spread across the U.S.
The Quillion is a quite different type of collaborative networked writing. As the author puts it, “I took my favorite things about LiveJournal, Wikipedia, SorryEverybody.com, and Lowbrow.com, and smashed them together into a kind of Frankenstein’s Monster, except without the tragedy and death. Yet.”





Robin Hunicke attended last week’s Game Tech industry seminar, I assume circumventing the $2450 registration fee :-). The gathering was comprised of a 

A Review of 