Writing Fable, part two
In my previous post on writing Fable I outlined some of the work that the Lionhead writers (lead by James Leach) undertook while crafting the game’s story and the lines delivered by the more than 200 speaking characters in that story. But the story is only part of Fable. There’s also a sizable virtual world — and it not only provides a setting for the story, and a sandbox to play in when not concentrating on the story, but also another means of controlling some of the characters in the story. This means that the two types of writing that are discussed in these posts can both provide lines for the same speaker, and that in some cases the logic of the story and the logic of the world are connected via characters, widening the possibilities of Fable. More on this below.
First, however, let’s take a look at the writing of Fable‘s world.




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