As subscribers to The Atlantic Monthly may have already noticed, there’s a story in the November issue, mentioned right there on the cover and called “Sex, Lies, and Video Games.” It’s a detailed, seven-page article about Façade, with shots of Grace and Trip. There are quotes from Will Wright and from an anonymous video game executive who explains that people like to “blow shit up.”
Jonathan Rauch wrote the piece and really managed to make a great case for how video gaming (and creative computing) can transcend its current licensed, hyperviolent state. He also gave a good account of Façade that is accurate without being overwhelming in its technical details. Gripping journalism is often built on oppositions and conflicts; here, the conflict is Andrew and Michael vs. the conventional world of videogaming, which, I think, is not a fabricated opposition.
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Façade Crosses Pages of Atlantic
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