Keeping it Real
He’s kept a low profile for quite some time now, but the Micrys Pages, an ongoing series of critical essays on game design and game studies by a Red Storm developer who goes by Eyejinx, very much deserve your attention. I only just discovered them following a link to his site from one of his recent comments on a blog.
Eyejinx, who also has a background in literary theory, has written an extensive series called the “Pitfalls of the Working Game Designer”, which offer great insight on the true nature of the job, and attempt to debunk the romanticism often associated with it. I found the essay “Pissing in the Sandbox” particularly good, probably the best breakdown I’ve read yet of the sandbox analogy to contemporary game design.



The website is now live for the
The newest release from Rockstar Games, Grand Theft Auto: San Andreas, available today for the PS2, has already garnered
Again I am unable to find the time write a post this week, but I think I have an
Speaking of 
Idle Thumbs go to work and give us a
I’ve always loved non-fantasy comics; I never got into fantasy or superhero ones for some reason. I spent a lot of time reading MAD magazine as a kid, usually in my room while eating cookies pilfered from the kitchen pantry. My dad, who grew up in Coney Island’s housing projects, had collected MAD as a kid and later gave his tattered collection to me, where it promptly became even more tattered, along with any new issues he’d just finished reading. (The phrase “