Hollywood or would they not
The last few weeks have seen several articles and presentations about games as movies, or Hollywood directors interested in games — a NYTimes article, reactions on Slashdot Games, Ludology.org and Terra Nova, a GDC presentation by Neil Young (designer of Majestic, now head of Maxis) about producing the successful Return of the King game for EA:
According to Young, the key to the success of the games lies in the understanding that these titles were not simply mass appeal games, but also mass entertainment experiences. Gameplay — the mechanics of game design — can certainly make or break a game, Young said, but on a broader level, the widespread success of a title depends equally on how broadly engaging a title is in terms of its general entertainment value.
In other words, does it have a movie tie-in. So it was refreshing (and ego-stroking) to find this article in the Calgary free weekly paper, FFWD:

A week ago at the List Gallery in Cambridge, as part of the Son et Lumiere group show, I saw a great installation that incorporated massive amounts of electronic text. The piece was called Listening Post, by Mark Hansen and Ben Rubin. Apparently it’s been touring, so some of you may have already seen it. Their site 
Next month Sony, Philips and E-Ink will be releasing the first
Once again GDC didn’t let me down. Here are some highlights; pictures will be added over time as they filter in.
A proper post with substantial information about the goings-on at this year’s