At the ICT summer school in Stockholm, Espen Aarseth noted in his talk “How to Analyze Games: A Metamodel” (Sunday 5 June) that there are as many ways to study games as there are reasons to study them, and that, for example, game players would want very different things from game analysis than, for example, an academic studying games; thus, methods must take these vast differences into account.
Aarseth offered tentative, broad approaches to creating methods which could be used to study games, spending a good deal of time asking overarching questions about art (are games art?); he emphasized that art is modelled on a “king of the hill” style competition where an artist’s job is to claim the superior position. Several artists in the audience disagreed with Aarseth.
Aarseth also noted that communities (from academic fields to online groups) are formed by exclusion. Overall, the tone of competition proffered in games themselves seems to have infused the discussion. of the field.
Michael Joyce began his talk at the ICT summer school in Stockholm by distinguishing his talk “Red Shelves and texts held in confidence: Networked Collaboration as Medium and Artefact” from yesterday’s talk by Espen Aarseth.
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aarseth on art, joyce on collaboration
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