Oulipian Larding
Nick turned Grand Text Auto into a platform for literary gameplay with his post on When Musicians Play Interactive Fiction. Then a recent email query from Mike Alber reminded me of one of my favorite Oulipian literary games, much less well known than “N + 7”: larding. I suggest we give larding a try here on GTxA.
The process of larding, also known as “line-stretcher’s constraint” (after 19th Century writers who were paid by the line) creates a very simple game. From a given text, pick two sentences. Then write another sentence in the interval between them. Then write another sentence in each of the two available intervals of the new text (between first and second, between second and third). Then write another sentence in each of the four available intervals, and so on until the desired length is reached.








I truly enjoyed every element of the Grand Text Auto show, from the more technologically elaborate pieces requiring special attire (AR Façade, Screen) to the subtly interactive Tableau Machine to the more “standard PC” exhibits of Petz 3, Babyz, non-AR Façade and The Unknown. And, of course, I liked seeing the pieces in which I had a hand as they were viewed and accessed by visitors. But as I’m co-authoring a 



